Um, what? This might be true if you're working with an unreal-style engine, where you have a highly polished level editor and your 3d package just needs to pass vert position, color, and uv data via a specific format. Then worst case is writing an exporter for whatever package your artist wants to use. However if you work…
While I agree that artist should use the tools they are comfortable with and get the fastest and best results, they also need to be a bit demanding about that and have the skill to back up their request. It can create a bit of a headache even at the modeling phase. Lets say someone comes up with a Mel script that automates…
Asthane: I believe I did read your post, what did I miss? I've been working 65 hour weeks and things are a little blurry in my head these days when I get chance to post at home. Doing only modelling in a separate package seems expensive (a full license, just for that?), problem prone if you need to do any back and forth,…