it would not be possible to remove the Mel from Maya all ui and keys run Mel or python commands, and the marking menus and tool uis are generated with all Mel.
Multi-cut works well with topology symmetry (and yes, it wont work with world-space). You can insert edge loops with it (ctrl+multi cut). For quick symmetrize I can reccomend this script in .mel, it quicker and cleaner than using mirror cut http://www.creativecrash.com/maya/script/cly_pivotreflectionmodeling-mel
i thought we were not suppose to be install MEL scripts! it seems that it is fairly easy to install a simple third party script like MJPoly Tools and it works. there is no script editor but any commands can be made into buttons manually and put in custom shelves like shown here: is this another fake limitation with the…
I couldn't imagine using Maya without the handful of nifty timesaving MEL scripts I've accumulated over time. So many core functions in Maya work in weird unhelpful ways and there are plenty of buttons in my shelf that have no menu or tool to correspond to. Personally I'm not terribly concerned about plugins and Python but…
And what about solution like this? Shelf with script which is opening window for running other scripts (it's basic - concept): global proc runScript(){ string $script = `scrollField -q -text scriptField`; eval $script;}global proc LTMel(){ if (`window -exists LTMelWin`) deleteUI LTMelWin; window -title "Micro Mel Editor"…