It still seems really boxy. Catwalks and interior office structures would be a start in breaking this up. A foundry would have many discrete areas. A loading bay, a smelting area, welding and finishing area, most likely offices built inside (hard to explain but this type of thing is quite common in industrial/warehouse…
One problem I have is that catwalks are nice because they add more depth along the Z axis, they are very narrow as well. I like Mango's idea of an office. cubicles just high enough to cover all of the body but the head could provide some interesting gameplay; especially if the cubicles are destructible. Did you play…
Its been a while since I updated this thread. And in that intermission a lot of it has changed. First off it has evolved from being a warehouse into a foundry-like area. It's now called The Furnace and is a 10 player Deathmatch arena. It's semi-finished but I'm always open to new critiques that you have. I was going for a…