Hah, thanks guys! @identikal: I'll try to post the progress later, but I'll explain (more or less) how I made the flowers: I made a concave plane that follows very roughly the internal shape of the high poly flower (aka the "hole"). The borders are alpha, that's why it's so crisp. For the underside I just duplicated the…
Would love to see some progress shots of the sculpt/textures for Enchantress's hair. Most curious about how you got those flower edges to look so crisp? Was it just alpha maps? I'm guessing you duplicated the faces for the flowers and then reversed it for the underside? Great stuff, really impressed.
wtf man, it's just awesome. Every flower looks like sculpted. Can u please make screen with topology? And wat's the secret for 256x256 texture to look so clean in game? :D
Thanks man!. Actually the topology isn't a big deal. The flowers are just some curved planes with alpha We try to make the textures (specially hair) as clean as possible without much detail and letting the color gradient and material do the work :) Choosing colors wisely is more important than super unnecessary noisy…