@ Baron Flame & LANKUS MAXIMUS: I'm glad you like it! Haha, a conveyor belt for the corpses :D Great idea. I look forward to your progress, too! Hmmm, now I'm kinda jealous. I'm seeing a grey (fortunately not that blood-splattered) scene outside of my window. I'm almost happy it's nearly dark already :poly141:
joshschmitt, tkfxity, Baron Flame: Yeah I think you guys are definitely right about that, the lack of colour was one of the big things for me that I wasn't too pleased about. I've started taking measures to improve the textures that are already there, and the introduction of all the smaller debris/trash meshes and decals…
@Baron Flame: thanks for your help!, if you find out what that script was called could you let me know? :) Here's my blockout in the engine, i'm quite proud of it as i've got the scale right i think :D Concept original view This is where the guards get onto the bridges, there will be a spot light up here also View from one…
@ Baron Flame - It is indeed a beautiful day. Looking out at the sun covered allotments while working on a grey, blood splattered scene :) @ Poopsterpappy - I am well good sir. Well done with your project last month. I was loving those tasty painted textures! I wish i had more than half the month free to finish it.…
@ Baron Flame: 1: Exactly. You can do the retopology in zBrush, too, but I prefer bringing it back to my modeling software and doing it there. If your sculpt has a lot of polys, you can use a lower subdivision level, as long as the silhouette is right :) 2: I don't have a lot of time right now to look for videos, but you…
@Flumpinator, Nice geometry, I like those rough looking beveled edges you have. @LANKUS MAXIMUS, Thanks! More shall be revealed in time... @Leetchi, Welcome to the stage! Great work, but i would have to agree with Flame, it does look cluttered... I think it's mostly because the width of the level (from wall to wall) is too…