I tried the Advanced Metalness but the result is not looking like i want. Look at this image and my settings, the line that he has in the face is metal and that's why I'm having this problem. And using Advanced Metalness, it creates a light in the face
Hello!I was wondering why some people create the face without following the standard PBR (Roughness/Metalness).It's possible? I mean.. of course you can do it in Marmoset but in a studio it would be possible? And for example, if you have a head where it has some hard surface bake it and you want to use Roughness/specular…
Hey Fabi, thanks for answering. I see.. in my case maybe you can help me is because i have a sci-fi head in Marmoset that i use roughness and specular (instead of metalness, you know that you can use just one option there.. ) so.. how can i use both in this case? Should i make it the texture face just with metalness?…