Done this before. All faces are facing outwards and all textures can be loaded into model without problem in blender. Ver1 and Ver2 are basically the same, I didn't mess with anything except repositioning vertex and updating texture.
Thanks, i fixed up the coloring of the axe so that its more defined, not really sure what you meant by diffuse though? (Sorry im new to the whole modelling/photoshop) I kind of thought that too but not really sure how i would go about making it more sturdier without having to recolour the entire axe again :( Hmm i might be…