Hi! Another simple option to create trim modules with a more elaborate silhouette, would be to model the lowpoly trim, project its UVs onto the corresponding trim on the trim atlas and modify vertex normals to match the original bake plane. Here is a test created a while back for another thread, option A illustrating what…
Thanks @Ashervisalis for all the feedback. You pointed out a lot of ways that I can improve my scene. I agree that the temple needs more damage, I was trying to save time but I think your right and adding more damage will go a long way. I am also going to do a foliage pass to add in some more medium vegetation. I actually…