I think it's time I complete some projects - these bi-monthly challenges are awesome for practice and I'd like to start taking part. Soooooo I've decided to create the hard surface prop this time around. I don't have a lot of time so I picked a smaller project that I feel I can accomplish. I started with my Blockout and…
Tossed some pretty simple textures on the mesh in Substance Painter. Then set it up in Marmoset Toolbag. I used the ol duplicate and invert the normals to create an outline effect. Would be fun to recreate some of the glowy fx in the middle, along with some passive floaty animations on the artifacts. Textures could still…
I started on the stylized prop, I don't know if I'll find time to finish it, but I spent a few hours creating my block out. Then another night focusing on high poly/low poly and bakes. Here's what I've got so far: Blocked out shapes: Blocked out materials: Current low poly and UVs: Pretty quick and dirty unwrap and pack.…
Hi everyone! Started a bit late with the "Path of Wisdom" environment, hopefully I can bring it to completion in time. Here's my initial modular blockout and a lighting test, done in Blender. Not gonna lie, I had a hard time figuring out some of the architectural details. It took me a few tries to finally settle on some…
Before i critique just want to mention.. For years when posting anything art related i would never really give critique's or feedback (mostly due to my own self-doubt) but i feel it's about time i learn to show more of my own art and to not only take criticism but to also learn to try an give better constructive criticism…
Hey everyone! Welcome to the 87th edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…