But why would you think it all has to be that complex? The cartoon example is great. Cartoon characters have a sense of weight and balance ... yet I dont think any cartoon animator or inbetweener wastes time drawing accurate skeleton structures, muscle overlays, nervous systems or skin layers.
Vcool said it very well. It's all about "realism" relative to the subject matter. But you're right Pior, the examples I used were only for the games that seek absolute realism, which may have been a bad move, because games obviously cover all aspects of style and physics. However, I feel that even with the most cartooney…