@TheRealFroman: Thank you! :) @Borgleader: Thanks! Alright, I've baked down the trubine and brought it into the engine. AO and normal only as usual atm. Next I'll start with the low poly of the generators. C&C is really appreciated. :)
Finished the high poly of the terminal. As you can see for the sake of time I kept it very simple. Next step is to take the blockout some further and begin to block in the "smaller" stuff. C&C is always welcome! :) (Especially on the design stuff^^)
Alright, some small update. Ignore the colors, these are just some glow map playarounds. Finally I've did the entrance and the door. I did the roof and I blocked out a new piece of center machinery -not as half as complex as the generators- which I'll use instead of the generators. Thanks for any C&C! :)
Thanks a lot, Wingednosering! I try my best! :) Aaaaand.... Bit of an update. This is the scene as it states atm: Today I've worked on the monitors on the wall: And thats how they look from behind: I know the normals are far away from perfect now. I try to fix that immediately! And the highpoly: Nothing special^^ C&C is…
@ZeroNight: Thanks a lot! I'll definatley try your tipp, when it comes to the lighting! Thanks again! :) Okay, another update. Please ignore the colors. The wall supports, the main machine in the middle of the back, the terminals and the control room are still left to do. When they're done, I'll start with the texturing…
Thanks a lot for your replies! I'am really relieved to hear that I'am on the right way! I've started blocking out some kind of terminal thing. I don't wanted to go crazy about the design so I kept it very simple. I want to do the tricky design stuff first since -as I said- I'am not good at that. So, heres a quick viewport…