Hi! I would look into making meshes tileable, not rely overly on wrap mode. That way you can turn any modules into tiling meshes. One option would be to cut a mesh in halves and offset them, cut borders will be seamless (similar to PS offset filter, but in 3d). Generally, I recommend making the highpoly trims extend the…
I rarely use Zbrush nowadays and it started to fade away from my memory but as far as I remember the wrap mode works only on square planes. And I hardly ever had square shaped textures for anything tile-able. I usually just made 2.5d copy , wrapped it 50%, captured textures. Then displaced it to a new plane. Lately it's…