sounds like some of your uvs are to close to the uv space border... mubox needs space to bleed... sometimes it moves uv shells into the next uv space in higher levels if they are to close to the border... try to scale the uvs down..
Good morning, so yeah if you are talking about the shadow in the upper left. The answer is no, if you are talking about around the borders I hand painted a little in on top of the ambient so that is fine. In unity it behaves much better (correctly) with the shading, and acts appropriately. Mud box hates shading anything…
So I created this in about 15 minutes. A simple crate, cause been having issues with baking multiple objects onto a single object with the same geometry. I created a single side as I didn't feel like doing the same thing sixe times with worry about bleed on edges to the other sides of the crate, happens even when you use…