Thanks @cec7! I added smear controls as per request of an animator buddy who is interested in doing some anims for this guy. It was a lot of fun to figure out and I based it off of the tentacle rig tutorial by the awesome Pierrick Picaut.
I don't have any critiques, I just came here to say kudos to you because this is so sick!!! Both the graphics and animations are awesome. I'll keep a close eye on this!
This is amazing work. Your characters and animation are great. I think you should push the environment yet you are still in progress. Any plans to package an indie game release out of this?
@lolpoly thanks so much! Its been quite an exercise in discipline staying focused on it for so long but I've learned so much since I started and have had a blast working on it - thanks for checking it out! Lately I've been working on some WoW inspired particles and effects in Godot, trying to keep things relatively simple…
Getting some rough VFX in there for the dash and polishing up transitions a bit before doing another pass on the poses/anims. I had to script in some functionality to rotate the VFX according to the character's forward direction since the forward vector of the pawn never changes in relation to the camera. This allowed the…