Thanks for the link! I am aware of most of those principles of animation, I have done a small bit of 3D animation and those foundations were drilled into my brain. The challenge comes in creating an animation in as few frames as possible while trying to maintain the fundamentals. My first pass on the walk animation was 13…
Here are some basic enemy animations. I blocked them out in Maya to get the perspective correct, then snapshot every frame and drew over them in Photoshop. Very tedious, but I don't know of a better way to really achieve the hand-drawn look I want for our game. After my initial 3D blockout, each animation only took about…
That walk is really sweet, but I thought that the idle animation was a attack first (before I read, haha) Because it looks like he snaps for someone. Sweet artstyle be the way.
Check out http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html , great if you're gonna start animating. You're off to a good start! On another note, I think the games name (Gaemoria) is too complicated. I had to click back to the first page to make sure I spelled it right, which probably means it will be hard for…
Great find, that article is really helpful ^^ I'm also trying to learn Gamedev and creating a "simple prototype game" and I saw lots of the "keep it simple" ideas I already had in mind described in the article, so I guess I'm going the right way ^^ I'm also an artist (more towards animation, and nowhere near as experienced…