if you are using max 8. there is a tutorial somewhere...under help maybe?....and one is "autodesk pelt mapping". i tried to find a link for it last night. but i think it can only be found under help or something.
oh dude....pelt mappin' galore. take for instance a characters arm. 1). throw a unwrap uv modifier on your model 2). select face in the modifier submenu and select face 3). select a face on the arm 4). look under the map parameters menu to the right of your screen where you have options like "pelt" and other stuff. click…