okay after a day of debugging I got a build working. It lacks some features but should do the unwrapping. the screenshot lacks one seamedge, hence the non-classic box unwrap, but it shows how the lscm method treats such a case unfortunately I cant get the "weld all" function to work in the maxscript, so after the unwrap…
no clue, but does the demo actually allow 3rd party plugins ? last time I checked our university max installs didnt have the sdk either... I dont know how illegal it would be if someone sent me the headers and libs to compile it for 6/7, but without debugging capabilities it doesnt make much sense either. well once the 5.1…
to Soccerman: I run max5.1 it works for me, you sure you have not accidently copied the max6 plugin instead of 5 ? to Mop: I assume that the "draw" doesnt work for you then ? because it does exactly that (as seen in the screenshots), constantly draws the seamedges of the current selected object. what do you mean with piece…
bump, just wanted to mention that university machines have max6 with sdk. so I will be able to test + compile for 6/7 myself. also after a bit of a break with exams and enginecoding I found the time to do the unwrap code, the next test will have the unwrapping in it and hopefully comes end of the week. I hope that more…