a 6 compiled plugin should work under 7 and 8 too, hence 5 & 6 should be sufficient for all http://crazybutcher.cottages.polycount.com/wip/meshfw_plugins.zip by the way John, you delete the source object, is that wanted ?
I tested the 5 version on 5.1 and the 6up on 8, dont know why it shouldnt work for 6 and 7 (sorry cant test those). is msvcr71.dll in your max or system directory ?
hello John, thanks for coming here and thanks for the tool =) btw, just a hint from an unexperienced maxsdk ui coder, it's much easier and faster to do the ui work in maxscript, and control the plugin via functionpublishing. I'll try to compile for max5 and 6 (6compiled should work for all) tomorrow.
Hey John, thanks for the e-mails and thanks for doing this plug-in. I'll try it out on Max 7 in the next few days and get back to you. Really excited to get this going and integrated in to my work flow. Thanks again! CrazyButcher: You're doing 5 and 6... would it be much to ask to throw 7 in there as well? I know nothing…
Ok, I just rebuilt it for the Max 6 SDK and uploaded it to my site. I also changed it so that it doesn't delete the original object by default. There is a checkbox so you can have it delete the selected object if you want it to. The revised file is on my site at the previous link: http://www.codesuppository.blogspot.com It…