What criteria would the tool use to determine where each projection should be blended? Also, for each projection you increase render time. If you are doing 4 projections as part of this, do you want to wait for all your maps to bake 4 times? And xnormal, max, or maya do?
Thats why I am asking is it even possible to program. Can a computation see if a sudden change in the cagesnormal maps bake actually corresponds to the surface? Like I said before sees when the cage intersects itself (alah) L areas. When the cage is below the high surface. When the distortion from too far a distance (alah…