I can't seem to find much info on this: is it possible to remove vertices in Blender like in 3dsmax? For example, I have two quads [|], I want to select the center two vertices and in 3dsmax I hit CTRL+BACKSPACE and it removes the verts and gives me a single quad. Same with edges, etc. If it's not supported, has anyone…
Are they incapable of using Google? Not to get pissy but I imagine that "3dsmax smoothing groups" would generate a lot of useful information for them complete with screen shots, videos, examples, etc.
Max Smooth Groups are more akin to weight-painting than just hard/soft edges - this is one of the reasons smoothing can be 'shared' across more than one 'group', something you can't do with Blenders implementation of edge marking (and why it's a complicated mess to implement in Blender using their current system). In…
carter, that tool looks awesome, I'll give it a shot once I'm working on my next character :) Does anyone know if there are any options for adjusting vertex colors once they're assigned like in 3dsmax's Vertex Paint modifier? Blender seems to hold all this info in a "layer" so it seems like it should be doable, but I…
Can someone tell me how do i select the sample area in UV editor when using clone brush to hide the seams,Im using 3dsmax pref.what key should i press to set the sample position?
Hi guys, Is there an equivalent tool in blender ? I tried to duplicate and separate an edge loop then convert it to curve but it's not smooth. When i convert points of the curve to bezier it is not the same as 3dsmax and nurbs sucks and do not retain some points. Or maybe it is possible to send my spline to blender ?
Ok so I'm playing around with using the node editor to modify my vertex colors, and I've realized this is probably the best way to do the vertex color modifications I want. Does any blenderhead know of a way I could use the results of the node's modifications to the vertex colors and overwrite my current vertex colors? I'm…
The problem here is that Maya/3dsmax and Blender have a different set of functions and tools. While some of them behave like their counterparts in other 3d applications, many are unique in the way they work and can't be directly remapped to the same shortcuts and provide the same user interaction as you find it in other 3d…
Hi, just wanted tho share my experience with Blender so far. Im a 3d-artist at Redlynx Ubisoft-studios and I have used Blender for all my 3d-work so far for the past year, along with zBrush and other programs. I moved from 3dsMax to Blender a few years ago and Im really glad I got past the issues of somewhat different…