[IMG]file:///C:/Documents%20and%20Settings/Dan%20Maurer/My%20Documents/3dsMax/scenes/1st%20pass.jpg[/IMG] Working on learning max in my free time and this is my practice object. Still learning program, but looking for constructive criticism. Any suggestions?
I made a pebbles cluster, copied and rotated it few times, then selected another cluster, etc. Softimage doesn't have a nice scatter like 3dsMAX does. Making it this way helped me to make a base diffuse texture. It wasn't that time consuming after all, and I'm very pleased how normalmap looks in UDK.
Today I tried to make something thats a tad more realistic than my previous work. Critz and comments would be really appreciated as its my first real try at a realistic piece and my first real attempt at using photos for the texturing. Diffuse and normals are 1024x512, the specular is 512x256. The model is presented to you…
@Renaud Well who do you have in mind? My recent sculpts are a bit kenneth scott inspired indeed, but i didnt really use any concept or such, simple lunchtime doodling... yea its bit busy in some areas indeed, will rework it eventually, if i have the motivation. atm i just focus on practice and speed :) @holi nah just…
I'm pretty confident that his method lies with procedural materials. It is a similar method used by Sascha Henrichs here: http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html Only difference is that probably used various different materials for the wood and another for the rock and etc. Of course…