This is a great solution for Maya and 3dsmax ! We've also developed a similar shading solution based on Dota 2 but for Unity. You are able to create any type of render, realistic or close to the Dota 2 rendering look as you can see in the demos. Take a look at our Game Shaders 1 : Dota 2 to see the result in Unity. Thank…
Hi! First of all thanks for this amazing shader! And now I have a question. I have configured everything according to de tutorials here, and in this new version you said that it's needed to activate transparency in the viewport. I'm using 3DsMax 2012 and when I put transparency on simple or none there is no problem at all,…
Hi, I'm kinda new here and I must say this is absolutley amazing to see, I'm glad i can finally use something to preview how my work will look before I send it off to the workshop. However, I come from using blender almost exclusively (my personal preference of tools)...so, I decided to grab a student version of 3DS max…
Anything you need as far as specifics I'd need to be guided cause I have no clue what to supply to prevent these issues. Format is .tga all maps accounted for same result. ^Yes It's the shadowing and the display inside of the 3dsmax2011x64 viewport, I thought it might be my settings and I guess I just don't know how to set…