@SV_ TTs was originally written for 3ds Max, so the smooth by islands script basically replicates afaik behavior ironically enough, of Max internal Smoothing Groups assignment operation. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-1244162D-A063-486C-BD9B-168466F6488B…
hello new member here i am so desperate to create this material that i ended up here anyone know how to make it with vray and 3dsmax it's a piece of soap that have embeded small bits in it , some are visible some are not , and some of them are just below the surface
I use 3dsmax because it has almost everything i need and i learned to live with its annoying parts. Other choices would be modo because it´s awesome for just modelling or softimage because i just like it. ;)
Hi guys, i`m on 3DsMax and i can`t use any other software.. that`s the goal of the assigment in the Seneca Game Art programm. Does anyone know how could i model something like this, without probooleans...
I've been having some issue with modelling the end part of this knife, the par that connects to the handle. My references: http://www.bladesmithsforum.com/index.php?showtopic=18633 And what I have modelled so far: I started modelling this but forgot about the circular end at the handle part. Is it worth to continue…