hm..i might be stupid or something, but is there any way to increase the cage ray distance ? like the option on 3ds max i get some raymiss in xnormal, but in 3ds max if i increase the cage it fixes it , but 3ds max crashes with the most detailed object
just wondering if anyone's had an issue, where exporting both a mesh and a cage as .obj from 3ds max has xNormal throwing up an error that their vertex counts do not match? it works if i export as .3ds, but then there are some annoying seam issues due to 3ds splitting along verts uvw seams.
hey jogshy...when i try to open the 3d viewer i get this: (i have a geforce 7950 GT) ***edit, i guess this is because the open GL thingy right? i tried the direct 3d setting. it works, however...i have a dual monitor set up w/both monitors set up vertically. the 3d viewer is stretched across both screens. is this normal?
Hello everyone I am new to this forum and am now start using xNormal, I'm having some problems and needed some help. I downloaded the latest version and when I enter the 3D viewer the mouse cursor gets stuck inside the 3D viewer window and takes the form of two arrows, I can not do anything on the computer. I've tried…
Ive never done proper normal mapping before, but im trying to learn it. Ive been trying xN some, but im doing something wrong and i cant really figure it out. this is what i get when baking the normals map with xN: http://dl.dropbox.com/u/1889765/3d/xn%20problem/xn.jpg normals map:…