Yeah, same. Maya's UV unwrapping just feels so optimised and problem free. 3ds Max has tested my patience with messing up other UV shells. I'm in Maya's UV Editor now, and though it has Pinning tools, there's certainly no Live Unwrap. I never usually both with them anyway, because as you say, the straighten tools do a…
Hi This is something I've been struggling to get right for a while now, so was wondering if anyone can offer advice on how they deal with this. At the moment, I'm working on finishing off my high poly of Lara Croft. At the moment, I'm trying to work out what the best method is for getting a cotton pattern on the tank top.…
Oh I am sure that this Zbrush feature has limitations - but there's no reason to be limited by it, since you can do all these projections in a regular 3d app with full control anyways. The extreme angle you are getting is because the unwrap is trying to stick to the surface variations of the model, whereas such an…