here is the boar guy i'm working on for challenge 32: still need to scan my concept but my scanner doesn't work at the moment... still got a lot to do...
[ QUOTE ] Fun fact: The Sims 2's eyes were apparently on 1024x1024 texture sheets, but only like 80x60 or something. And there was nothing else on the image. Just one eye up in the top left corner. Any idea why you would ever want to do that? [/ QUOTE ] The art director here at work was actually the art director on Sims 2.…
[ QUOTE ] Kind of rushed on the textures, but I got him done before midnight. CGchat comp #32 - Viking 1997 triangles 2 512 diffuse + opacity [/ QUOTE ] Aww, he soo cute! I want to see him in a platformer game, yo.
wow DP, you're improving quite a bit. Reminds me of the kind of paintings you'd see on a church ceiling. Why limit to only 32 colors? Not sure if I like the color of the background on it, makes the whole image seems a bit monochromatic. A more contrasting color would help the figure stand out more.
[ QUOTE ] Why limit to only 32 colors? [/ QUOTE ] Do you need a reason to be awesome? I kid, I kid. -It's a challenge. -It has its own look and feel that can't be achieved in full-color art. -There's no point in doing pixel art if it doesn't end up looking pixel arty, hence the low color count and dither patterns. Even at…
Spent way too long on this... but luckily its taught me a few lessons. This is the xnormal output, looks bit different in UE3. Spec/Diffuse/Normals/Emissive Need a bit of help See the top left corner? Thats how I want it. I want the brown medicine jar full of glowing liquid. I've got it modelled (smaller cylinder inside…
[ QUOTE ] Spent way too long on this... but luckily its taught me a few lessons. This is the xnormal output, looks bit different in UE3. Spec/Diffuse/Normals/Emissive Need a bit of help See the top left corner? Thats how I want it. I want the brown medicine jar full of glowing liquid. I've got it modelled (smaller cylinder…