Wow i learned a lot viewing this thread! well ..at least i think i did XD So i tried to model some weird shapes that i had some problems previously. What you you guys think? i did the cylinder 32 but i think it shoud be 36 or more
You're probably just over thinking it :) The top part of the rail may seem a bit soft, but you can fix that by just using more segments. I used a 32 sided cylinder with the bottom half cut off for the example. You could also add another loop and use a variety of loop terminators, but this will give the cleanest result.
So for example: Instead of adding an 8 sided cylinder/circle, add a 12 or 32 sided cylinder or circle which will have far more naturally occurring support edges. You can add more geo in, however I wouldn't advise doing it on complex curved surfaces - generally pre-plan what it is you're going to build and recognize what it…
A solution would be to use some more segments. If its only for baking I would not worry too much about the final polycount. As long as it fits its good. Just think practical. I used 64 sides for this, maybe you can try it with 32 and it would still look fine. And you don´t need to use a six sided cylinder as a cutout. Yes,…
Ok, so you can add a few edges in the right spot, or you can simple use 32 sides instead of 16 without adding anything extra. But, the important thing here is what sort of distance will this be viewed at? In my examples above you can spot some pinching, but only if you zoom in way further than you would ever actually see…
Unless they're using some sort of voodoo that shouldn't be possible, the shapes quite literally cannot merge like that without disturbing the linear angle of the sides taper, it's not a matter of topology. If you have some better reference though I'd be glad to give it another spin. To answer your other question, the steps…
@Octavio Ah, that's because I capped all the open areas before doing the boolean purely out of habit. The end result is the same, you just don't have to delete the bits I did. I did notice that I got some artifacts on my result. The problem was that my squished oval that I booleaned with was too low poly, making some of…
Hey shape modelers! So I had a few people ask me at work how I add cylinders into cylinders etc, so I did a little breakdown on how I approach it. Here is my image breakdown: So.. 1. firstly I created a plane with divisions equal to the power of 2 (in this case 32). 2. I created two cylinders as reference to cut into my…