still the same, i was thinking that could be my maya on 32 but i tested on maya 2014 64 and its the same i also tried to connect a bump2d to it but didnt work here is what i have even plugin the masks doesnt trigger the normal maybe some plugin missing? its strange that apparently it is just me with this problem
Can't seem to get this to work for the life of me. Spent a day on it. Tried it in max2012, 2009, maya2013. 32 or 64 doesn't seem to matter on the max 2012. Can't get the normal to show in maya. Lina in particular seems to have some problem with the rim light in max. which software versions are you getting success with?…
@Gareth: What texture format are you using? I think you mentioned PNG, in which case, I suggest TGA, and save it as a 32 bit texture. I don't think PNG can be used for the Alpha if you're saving it out from Photoshop. Will take a look and see if there is any issue, since on my end, Max worked fine with the Alpha. @K-Pax:…