According to the Technical Requirements: The "_color" texture can be 24 or 32 bit. Use 32 if the alpha is needed for opacity So simply apply a 50% grey alpha (I'd go a bit lighter, 50% may still be too little) where you want it to be semi-transparent and save the diffuse color as a 32 bit.
Maybe I ask a stupid question. You save the mask in a 32-bit TGA? And you changed the name when uploading the files? I ask because I had the same problem. And in this way I solved it.
Please rate up :) All that Napalm being tossed about simply can't be good for ones health. With the latest in filtration technology you'll reduce your chemical intake by at least 12% WHAT A DEAL! Maybe now you won't die at the ripe old age of 32. http://steamcommunity.com/sharedfiles/filedetails/?id=76095728&searchtext=
Hi, Im currently having trouble getting alpha working on my courier. I have an alpha channel in my color map. It is saved as 32 bit and i have alpha channels checked when I save the file. I have no idea why the alpha is not appearing in game. Can anybody offer any help on this? many thanks!