and thats only 302. 401 is currently on track for release this month and its looking mighty fine. http://www.luxology.com/modo/401.introduction/ edit - i heard both valve and id use this but its more a case of artists can use what works for them at those companies (as long as they can get it in engine of course)
I dunno - they've got a more recent foundation so it's more likely to be more stable and streamlined for including new features. They will never be able to get into the same market share as Max / Maya / XSI if they don't include the features needed to make it a full-featured development application. Right now it's pretty…
With Modo you can work with subdiv models very very fast, it's the fastest program to model with. That's the strongest point of the program, the perfomance in viewports is very good and you don't need a professional vga to work with a great detail amount of polygons (302 is slower than 301 in my machines, heavy slower).…