Hmm, I'd blame that on either W7 or Max 2010. I use Max 2010 32 bit on Vista, and my shader is on like ... 50 objects at the same time now. Max 2010 is a bit more flmisy with custom shaders (it forgets settings), and 64bit max versions have had more problems with shaders than 32bit versions in the past. Try to see if it…
Mime: if you use lightmaps you shouldn't really be using dynamic lights. Also, getting the latest Max 2010 updates fixes it too. downarmy: you're gonna have to render for that.
Alright I think it is just a 2010 bug. Haven't tested with 2009. Under viewport configuration apparently enabling hardware shading turns alpha into 1-bit. if unchecked then 8-bit is fine. downside is no shadows of course.
There was a bug in max 2010 which was subsequently fixed in a service pack AFAIK, have a look if you are up to date. All shader materials lost their maps when dragged to a new slot for quit ea while :( It's not the shader's fault! :D
i dont see the cubemap at all in the viewport. it says its loaded. im also running 64-bit win7 3ds max 2010. and i also made my own cubemap so its not the one from xoliul's site.
I can tell you straight away that won't be the case officially, it might work, but I have to cut support somewhere. All the new features i'm introducing are also very unstable in 2008, so you're recomended to get at least 2010.
How i can use the shader with shadows in max 2010? The non-shadow version works fine,but if i select the other my model appear as a red wireframe. I have selected the hard shadows in the config. and turned them on in the Viewport. Any idea?
Mime: yeah, I think the light issue was discussed a page or two ago in this thread. Basically, its 3ds max fault, and it has been fixed in 3ds max 2011. Which is great, because that really bugged me as well with 3ds max 2010.