thats mesh smooth :P, at level 2 at that, 5k without, shouldnt be an issue with the way I was planning on implementing tesselation., get it to decrease as you get further away
I hope above posted image helps you. The image you have shown is almost 3 years old work intended for pre rendered animation, not for a game environment as far as i know when i saw it on CGS. As som1 already had posted Speehunters link :D notice that they mention "lot of vertix tweaking" to me that is the actual pain when…