after careful troubleshooting some more I think maybe I'm just trippin. I mocked up the same type of scene several times on 2 different PC's at school, an the same shadows persisted. I think just the angle of the light is not picking up the horizontal shadow on the opposite side like a real world scenario. IDK.
Yeah I've been using just a simple Standard Mat for all the renders with just some slight spec. and such. At first I thought it was my Mat giving me the problem but I've redone my materials several times. I have run out of ideas. As far as turning off lights 1 by 1 I have done that as well. If I turn off my fill light,…