A 12 piece portfolio itself isn't. Setting out from scratch to do 12 pieces is a recipe for failue. You'll get too bogged down, lose interest, and give it up. Or get into a rush and end up with 12 half-assed pieces. 2-3 great pieces is much more attainable.
Because you're not going to be able to do 12 really really good pieces. You'll end up with a shitty portfolio. Quality over quantity. 3 solid environments > 12 average environments
Yes I did. They mentioned that 12 full environments to start with is not viable/worth it. (I was not planning on doing that) An environment and several props is much better to do. A very rough estimate: 13 weeks or so?
I am currently building my environment artist portfolio. My goal: 12 pieces with a good layout like this: http://www.clintoncrumpler.com/ My question(s): Is it worth having LOD breakdowns? (if so, should it only be for 1~3 pieces?) breakdown examples: All of these are created by Brandon Nobbs from…
Sorry I should have clarified my intentions: I don't plan on creating 12 environments. My plan right now: But not necessarily in order 1) full scene (a diorama focusing on lighting, props, composition, and consistency) 2) vehicle 3) building exterior (modular pieces/textures) 4) organic model 5) hard surface model 6)…
A good general rule of thumb: Imagine yourself in a position where you review and hire artists, what is important to you? Generally, LODs aren't that important and most artists go for "eye-candy" over performance. Showing that you are aware of LODs and know how to make good looking ones quickly, is very welcome. However,…