Damn! No Maya 2011 version. Pior are you telling me that there is a way in Maya to freeze or set the ratio before starting the UV unwrapping process? For example say I have 10 object in my scene. If I combine them all temporarily and apply Automatic UV mapping then the UV texture image squares appear all same size on all…
haha 4D, no, Im just trying to say that if you have a scene made of 10 objects, you might want to plan your stuff out yourself and decide how many pixels you want per meter/foot, instead of unwrapping everything square and hope that a magic script will adjust it all for you :D