thanks @NikhilR height will be like 2.5 ish meters but I may push it more. have to get model in game and see. I just start from "real" size and then exaggerate if it doesn't feel intimidating enough in the game. I always disliked in games when enemies are so enormous but the fact is, I want players to fear him so if making…
Okay, no update on this project for a minute because been working on an update for an older game and it takes a lot longer than I hoped. But its nearly complete so I have been returning to this. I have been working on scheduling more than anything. After preproduction and then actually doing production task for awhile,…
@8:16 in vid, arrow to back or just being near the enemy or did the enemy stomp on her? That was sudden, i didnt see any arrow.Yes things get a touch repetitive (what you mentioned does) she seems at the misfortune of the enemies (unprepared) for anything other than arrow fighting. About that how does she collect arrows,…
https://www.youtube.com/watch?v=Lpx770Nnh58 Okay, here is mostly complete blockout of the level. Some portions are still pretty sparse, but I am content with each engagement, general difficulty and pacing, and overall flow of the level. The last section (the wooded path from agora to acropolis) is no combat and I might…
Okay, no new art, but some thoughts about marketing that might be something to think about even for other artist if they are thinking about how to market themselves with portfolio. So I will start making some youtube devlogs because the common advice is to get started with marketing as soon as possible. Since the game…
If the idea is to use this exercise as a way to learn and practice something you enjoy (eg animation) then keep at it. As they say, you do you. If this is meant to become a game at some point i suggest you reconsider before you comit to such idea. Reasons being (brace yourself!): - it doesnt look fun to me, maybe because…
Updates - Level Blockout In the level blockout I've built from the Farms up to Streets Arena 3, which is about 30 minutes of gameplay, going from easy to moderate difficulty. I am pleased with the pacing now, it feels like what I would expect from the first level in a game. It is a pleasant level of challenge and feels…
@iam717 I appreciate the insights. The glitchy side to side movement is a bug, or rather a fault of the the AI code that I'll clean up a bit later. Basically they are deciding where to go every 1/4 second and if they are already locked to a decision they will then override this - it's order of operations needs tuned but…