I worked at a company that did a market research study into making a sci-fi MMO. The research suggested MMO players were almost exclusively interested in the fantasy genre. The MMO market is now fairly saturated with fantasy genre products, so it is going to be much harder to get a big piece of the pie. A small team making…
Not really TERA. Darkfall Online was here before. Planetside 1 as well. Heck. Even Star Wars Galaxies had semi-aimed system. System from TERA is quite nice, but it's focused to much on helping people. Mobs attacks are slow. Players attacks are slow. And many of them locks to target after shoot, so sometimes dodging is…
I add my few cents. I consider my self as semi-hardcore MMO player (I play hardcore for several weeks/months and then relax, depends on game). Please not I will be often referencing to Guild Wars 2. The main problem with MMOs right now is lack of innovation, and trying to copy-paste things that worked.. since EverQuest.…