designers building out your sets, puzzles, arenas, etc. with artists assembling props. If there's no major bottlenecks slowing them down, 1 week to a month depending on just how large the level is. Rick and danr's posts are right on. On my last project (platforming shooter like R&C), some areas had to be redone so much it…
The lack of concept art is your killer there. Like Chris said, sometimes things have to be redone so many times. Over and Over and Over. With no concept art you are shooting blind. Also, for a new/junior artist this can be soul destroying - seeing your work binned over and over. A common practive these days it to build the…