**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
I think the best answer is: Whatever your deadline is, -1 day for revisions based on feedback. Something like this would be tasked out in a time budget of Days rather than Hours. Personally, something like that would take me a good day and a bit to make it solid and not half assed.
This piece is for a client and I had 1 reference image from google. I used to work there, so I know what the product looks like, but it's been 1.5 yrs so I can't really remember it well. Nice work on the bag ysalex. Sculpting the cloth took the most time for me. Other than the general shape, I would say that is the main…
I went ahead and took down everyone's estimates to calculate the average. It came out at 12 and a half hours. I used 8 hours to represent a day, and ignored PogoP's 200 hour estimate because I felt that it might skew the results. So about 1 and half working days. There is nothing more important than what we're doing right…
baking for game res or even a 4096 would not take an hour assuming you have a reasonable hardware to work with..In my opinion it would take me a solid day to just model low poly high poly and start the unwrap..second day finish unwrap bake normal/ao/cavity and finish the diffuse and spec assuming i don't come across any…
I think the main thing people are forgetting is the difference between client work and personal/portfolio work. If it's client work and just any old bag in the game, then yeah like 3-6 hours as it's unimportant asset that doesn't require that much time spent or indeed quality. Portfolio quality would then mean 1 day+ as…
ysakex - thanks! By day I mean 8 hours - that's why I was asking people for hours, not days. Some people could consider 1 day = 12hrs work... but yes, I meant 8 hours per day. The pocket is a micromesh and I've never worked with them before. My plan is to turn the micromesh into geo, export to xnormal and bake w/alpha. I…