Well I made some progress figure out what the issue is... Hopefully someone here would be able to help me. be.bitmap is the bitmap last rendered in the render to texture. I have to render to texture twice before the be.bitmap will update. Is there anything wrong with this? bp = $.INodeBakePropertiesbe = bp.getBakeElement…
So I think the main issue that it would cause it to update every other render is because of scope. You have the script in global scope. The variable be is used in the function, but defined after it. There were a few other issues. I chopped it up and came up with this, it outputs an updated bitmap to disk every time: ( bp =…