This is an asset I'm making for Primal Carnage. Highpoly. By gridlockshock at 2012-03-21 Proc Texturing. By gridlockshock at 2012-03-21 Gamemesh (no UVs yet.) By gridlockshock at 2012-03-21
The scariest spider IMO. I this is my first model I got to get practice with Max's Hair and Fur system. don't know if I want to make a game mesh with this guy, likely not. Zbrush Sculpt. By gridlockshock at 2012-03-20 Top View. By gridlockshock at 2012-03-20 Defense Pose. By gridlockshock at 2012-03-20
Thanks guys for the comments. anyway, Here is a LR-300 Assault Rifle weapon I made. I mostly made this one out of practice. I don't really know if I want to use it for anything, just cuz there already so many M4like weapon models out there. MR Render. By gridlockshock at 2012-04-20 Viewport Shots. By gridlockshock at…
Working on Primal Carnage got me loving Dinosaurs more than ever. so I sculpted a Giganotosaur just out of fun. I showed it to the Design Director, Ashton Anderson, and we agreed that it might be available as a possible DLC alt class for Primal Carnage. but for now it's just a though.... Here is early progress of the…
FPS terminator is put to sleep at the moment, but doesn't mean I don't make content for it every once and a while. When I get spare time, I'll make content for the game for when ever I get to be able to pick the project back up. This is a highpoly mesh for the T-1. I textured it procedurally just for practice and a…