"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 That's part of your problem I'm guessing.
hmmm i really didnt catch what is flame overlay.And here is my vmt"VertexlitGeneric"{ "$baseTexture" "models\player\items\medic/barrel_of_salvation" "$bumpmap" "models\effects\flat_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow"…