Some detailed info here about Blender filetype support as it currently stands. This should be VERY helpful for anyone using Blender as a part of a pipeline. http://code.blender.org/index.php/2011/01/importers-and-exporters/
Just when it seemed there weren't any useful updates for game art- Automatic retopology modifier: http://www.blendernation.com/2012/01/04/remesh-modifier-trunked/ Sounds like it dynamically retopologizes on the fly too, i.e. is animatable.
ahh well thanks for looking into it:D edit: I was using this for a while before, then I couldn't get it working, bu t I just saw theres a new update for it, http://blenderartists.org/forum/showthread.php?267414-Pie-Menus-(2-66)-Update-01-09-13
This AnimAll add on is nuts - in a good way. You can animate a single shape key to do multiple deforms, animate bevel strengths, lattice deforms, crease levels plus a lot more. [ame="http://www.youtube.com/watch?v=xlJ71XChDuY"]AnimAll Blender Addon: A Complete Overview! - YouTube[/ame] BlenderNation:…
I've been using blender ever since I first took the plunge in to 3D and I've been pretty satisfied. In the few G+ Hangouts I've been in there is always someone who is surprised to see a Blender user. :P I can't find much mention of this, but I found some useful tips on using matcap materials made in ZBrush for real time…