Texturing timelapse part 01 :) if anyone is interested [ame="http://www.youtube.com/watch?v=XLvE30ORqyY"]Jinx Texturing timelapse part 01 - YouTube[/ame] You can visit my thread for comments and crits :)
Finalized version of the character I posted a few days ago. http://baldmessiah.blogspot.com/2014/01/progress-test-2.html https://www.youtube.com/watch?v=q6qvCZnQXJE
I'm learning UE4. Blueprints are awesome :D Everything is super WIP and animation are from Mixamo [ame="http://www.youtube.com/watch?v=xolszOKoZTA"]UE4 - Eren Game WIP 01 - YouTube[/ame]
"Katharine" sculpt. Based on the survivors seen in TLoU. I started the sculpt yesterday, so I'm pretty stoked with the results. However, there are problems which will be ironed out. Progress here: http://stirlsr.blogspot.com.au/2014/01/katharine-survivor.html
http://stirlsr.blogspot.com.au/2014/01/destiny-duke-mk44.html Great fun making this. Might take it into Substance Designer and give it a go! Bought it a while back but haven't had a chance to use it. Edit: Welp, Substance isn't the fastest thing to use. Perhaps when (or if) I work on a game, but right now zBrush texturing…
Done and done! Really happy with this, even though I delayed the texturing by a few months. I'm going to pose the Hangman tomorrow. Unfortunately I lost his weapons in a harddrive crash, so I'll probably just use one I've already made. Enjoy! http://stirlsr.blogspot.com.au/2014/01/hangman-part-2-game-ready.html
Duke MK44 from "Destiny". Really happy with the turnout! 4,834 tris isn't bad, but I think I could have pushed it a bit further. I'm a huge fan of using zBrush to paint the model without many images being thrown on. I think the most detailed texture I used was a 256x map with red paint flecks on it. A lot of this is…
a bit shameless cross thread posting ( original thread : http://www.polycount.com/forum/showthread.php?t=138860 ) :D this is my first public game art tutorial its about creating tiling cliff/rock using zbrush, xnormal, and photoshop you can click on the link below…