[ame="http://www.youtube.com/watch?v=5zba75oVqxw"]Rock workflow - Part 01 - YouTube[/ame] first part of a mini tutorial I'm doing while doing my rock pack
Petterson, Rollin, Fighpunch: Awesome work! Thanks for the gif Petterson, was nice seeing your process. Finished this little guy. [ame="http://www.youtube.com/watch?v=7Yo7TiNaxBk"]PR-01-B055 - YouTube[/ame]
Im still a bit of a zbrush noob, so this was certainly a learning experience trying to make this thing. It's a weird skeleton based off a drawing I made, based of a drawing a kid made, based off a drawing I made after 5 evolved generations. You can see the image lineage here, haha…
Loads of great stuff peeps. Here's the low poly of this piece I made from a James Paick concept (http://www.conceptroot.com/wp-content/uploads/2012/01/james-jaick1.jpg). There are a couple things that bug me, but I can't tell if I'm just picking this thing to death. I'm going to start a new thread in a bit, and I can post…
After months of work, learning to program mainly... I finally managed to get my character asset and controller on the unity asset store. Pretty damn happy :) http://u3d.as/content/kris-hammes-characters/kbh-character-adventurer-01/64B done most of the hard work now with the programming done, so if i get any sales i can…
Model looks good, however the random and abrupt scratches are a turn off. Isn't the MP7 a NATO weapon? It wouldn't see the heat of battle so you wouldn't need so much wear and tear. Just a good base texture and spec map. This might also help: https://www.3dmotive.com/f101202 If you still want wear and tear just look up…