I've compiled a guide about previewing your items ingame. Some of you guys are in it too! http://www.workshophatemachine.com/2013/01/14/previewing-cosmetics/ meanwhile, on the requirements page
idle animation 01 It might be a bit too animated, I might have to tone it down, but I kinda like how wild it is. There is still somethings I need to fix when it loops.
Vlad's blog seems to back up my understanding of things... http://www.workshophatemachine.com/2013/01/13/riptide/ "Note that Dota 2 doesnt use jigglebones, instead it uses custom animations and clothing simulation. So if you want something jiggly it should be either done by Valve, or by you, using existing bones."
@07genics - awesome work @frump - the images with Sven were taken inside the dota2? you guys did a great work for the model =] @jwest - finally you posted, great =], already rated ---- about my courier project,(im calling it Silly Dragon courier) i was doing some color tests and decided to follow Valves guide and started…
Been going at it with a bunch of newly purchased tools. I will be coloring this guy today in hopes of releasing him by weeks end. I am still in the market for a bodypaint/polypaint partner so check by my workshop if your wanting to collaborate. I will do this tiger solo, Excited about this one, hopefully its good enough.…
Well, you've got a lot of stuff to read then. Don't let that demotivate you though. Here's a few links to get you started. There's a lot more that you'll have to learn though. http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf…
First note, I would like to mention that the work on this thread is Awesome! I do forget to comment as i'm focused on my own work. Finally got my courier in game for testing! Many hours fiddling with files n folders but its there! *yay* Now I can work on the run cycle that appears to be too slow and the wings death…
I'm also having the alpha issue. Does anyone know if it'll have the same issue in the loadout when submitted? Anyway, I fixed the issue that I was having with not being able to compile my model to a .mdl a while back. Apparently, I just had to rename all of the .smds, becuase they had "ACT_" in front of them. Apparently,…