try this: - import lightmap unwrap to max - save separate channel as "lightmapUV" - reset object xform and mapping - add unwrap mod > set ch 1 > load saved diffuse - add 2nd unwrap mod > set ch 2 > load saved lightmap to verify they are different open tools > channel info there should be different numbers - if not baking…
Hey guy's, so I'm pretty tired of packing uv's by hand twice for udk. I figured lightmaps is just one of those things that should be auto packed. Sure you can still autopack with a 0.03 spacing or whatever, but the results are lame. Headus is a great tool for autopacking and gives you the percentage of how much uv space is…