Crytek suggest to use big chunks for using mudular pieces in their engine. I believe you can read about that somewhere in the documentation but it's also what some of their artists told me. Basicly for a building you wouldn't make a module for each window piece but a big module that covers 2-3 floors of the building. As…
Hey i was wondering if someone with more experience could help me out a bit. Currently i'm creating a scene, which is an urban environment. Its basically a square in the middle of a city. I'm fully capable of creating the scene, but Im not sure about a few things related to how my creations will work in a game engine…