Hi Stephanie I love the high poly work (great to see someone else using Sub-d in Maya!) however I agree that your bakes and low poly models are not doing them justice. What I have found useful here on polycount is Earthquake's normal map thread. This really helped me to understand the process -…
I've been working on a new prop this week. This is based on a wood carving by Tim Racer. Thank you ToffeeApple and Obscura for your feedback on my last post, sorry I went a while without checking this but I'll be sure to check out those tutorials.
Here's my texture maps for the bumper car. Kon Artist: Thank you! I actually came across this same tutorial earlier. You think a new material in UDK could work? I tried setting up a new one earlier but I couldn't get it to work right. I got every color to show but black, hah but I was thinking maybe it's because it's set…
Hi Stephanie Firstly this a great job you've done. I love the overall look of the scene and I particularly like the vegetation. However I feel like you need to step up your texturing a bit. The textures feel a bit over Photoshopped (if that can be an adjective) and unnatural to me. I would recommend Racer445's tutorial on…