Hi Stephanie I love the high poly work (great to see someone else using Sub-d in Maya!) however I agree that your bakes and low poly models are not doing them justice. What I have found useful here on polycount is Earthquake's normal map thread. This really helped me to understand the process -…
Well you can google backing normal maps in modo and find a lot of stuff, but here's this video that should give u the basic idea. @Goten-trunk: Thank you :) @meathead: Thanks it'd be cool to see your stuff once you get it up! @uncle: Thanks I'm working on improving my baking and texturing :) @imperator_dk: Thanks for the…